Autor Tópico: Pré-lançamento do CS2D 1.0.0.4  (Lida 788 vezes)

mrc

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Pré-lançamento do CS2D 1.0.0.4
« Online: 18 de Julho de 2017, 08:45 pm »
Aqui está um pré-lançamento do cliente Windows para o próximo CS2D 1.0.0.4 com uma lista enorme de mudanças.

Por favor, extraia para uma nova pasta SEPARADA
Você não vai ver servidores na lista de servidores com esta versão
Conectar só funciona em LAN / manualmente via IP

Baixe o Pré-Lançamento do CS2D 1.0.0.4 (14.35 mb)

Alguns HIGHLIGHTS

Os elementos HUD estão mais bonitos e escalam de acordo com a resolução da tela
Voice Chat
Agora é possível ver a mira dos jogadores no modo espectador
Alguns mapas foram retocados
O placar (scoreboard) foi reformulado
O menu de votos (kick & map) foi reformulado
Limite da taxa de frames (FPS) aumentado para 60
  ...e muito mais!

Changelog (apenas em inglês)
Spoiler: show
FIXED U.S.G.N. password file related console errors when not having entered any U.S.G.N. password
FIXED Lua hook "log" was not invoked with actual log text when equal subsequent logs were bundled
FIXED Turret range was too small for the new widescreen game resolution
FIXED Low quality smoke grenade particles were drawn under the player
FIXED Toilet and sink objects were disappearing near the screen corners
FIXED FPS influenced Animations, projectiles, particles and effects speed
FIXED 20ms player input delay
FIXED Shutdown when then the game reached low fps
FIXED Losing connection when loading advanced radar
FIXED Crash when using non-default sound drivers
FIXED After tabbing out and returning whole game was hidden by radar texture
FIXED Flashlight freezing after player death and other circumstances in the map
FIXED Screen flickering and game freeze when using radar (OpenGL)
FIXED Game showed error when loading gfx/buildings.png under certain circumstances
FIXED Projectiles disappearing after landing on obstacles
FIXED English translation is now hardcoded in game binary, fixing some bugs when no translation is present
FIXED Mapcycle commands were not handled properly when they contained strings with { or }
FIXED equip command now works properly with armors
FIXED strip command now works with armors (armor is set to 0 whenever stripping any armor)
CHANGED Crosshair now scales smoothly (with float instead of int precision) if ch_autoscale is 1
CHANGED Optimized low-detail fog
CHANGED Better and smoother hostage skins
CHANGED Player is drawn over obstacle shadow
CHANGED Wall cast shadows over obstacles
CHANGED Lighting engine version 3.0 (greater performance and more detailed lighting effects)
CHANGED Console warning message when map background files are missing
CHANGED Player health in spectator HUD is now colored (green/yellow/red depending on value)
CHANGED Improved scoreboard with 2 columns, more icons etc.
CHANGED Camera movement in spectator follow mode is now more smooth
CHANGED FPS lock increased from 50 to 60
CHANGED Some UI elements are now anti-aliased
CHANGED Chat text length limit is now 35 characters
CHANGED Profiler has a better UI
CHANGED Pressing ESC now closes the console if it is opened
CHANGED Map cycle (sys/mapcycle.cfg) is now cached and only loaded once when loading a new map as server
CHANGED Server list is now sorted by players on server by default (instead of latency)
CHANGED Better vote menu which shows current number of votes and maps which can be voted for
CHANGED You can now votekick for players of all teams (except spectators)
CHANGED Now also the player hosting a listen server can participate in voting
CHANGED "Offline / LAN" option renamed to "Hide Server (unlisted)" to clarify its meaning
CHANGED Triggers glow influences lighting
ADDED Voice chat
ADDED Script command setweapon now also accepts item names instead of type IDs only (like equip, strip & spawnitem)
ADDED Non-rotated 3D tile property wall textures option in tile properties
ADDED UTF-8 Support for team chat
ADDED Customizable size for hud symbols, messages and icons
ADDED Customizable size and scale for radar
ADDED Map transfer shows additional loading bar for overall files progress
ADDED Advanced - Simple radar support radar color settings
ADDED hud_autoscale option (enabled by default)
ADDED ch_autoscale enables automatic pointer scaling
ADDED ch_manualscale scales cursor by the value (when using ch_autoscale 0)
ADDED Higher resolution hud symbol, numbers, radar and icon images
ADDED Spark effect for knife and machete when hitting walls/obstacles
ADDED Spark effect for laser
ADDED env_light rotation offset property
ADDED env_room position offset property
ADDED env_sprite "affect lighting" property
ADDED Bomb planting animation and sound
ADDED Dynamic recoil server filter
ADDED Error log output when saving stats fails
ADDED Lua command "game" now has a "sysfolder" parameter (gets the used sys folder)
ADDED Masked/filtered blending mode option for pointer
ADDED Optional detail minimap
REMOVED Info_OldRender hidden from editor entity list because it's deprecated and not working properly anymore

Obrigado por experimentar! Esperamos que gostem das mudanças!
« Última modificação: 19 de Julho de 2017, 09:24 pm por mrc »
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Ryan

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Re:Pré-lançamento do CS2D 1.0.0.4
« Resposta #1 Online: 21 de Julho de 2017, 11:19 am »
Massa mano KKK soh queria ouvir minha voz huehue mais ok =p

MalokE

Re:Pré-lançamento do CS2D 1.0.0.4
« Resposta #2 Online: 28 de Julho de 2017, 09:08 am »
Poderia ter o sistema de assistência seria bom.
Marcus "MalokE" Vinícius
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mrc

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Re:Pré-lançamento do CS2D 1.0.0.4
« Resposta #3 Online: 01 de Agosto de 2017, 07:09 pm »
Vai ter @Maloke.
Vamos Jogar?